


UPDATE 2 - Color loss removal on the Rooftop stage is complete. Stages: UPDATE 1 - Now starting Color loss removal on the Rooftop Stage.

Note: An asterik means that this creature is a boss in this game as well as the game it originated from. Magician Type 0 (second incarnation, from HOTD2)* The World - Form 3 (from HOTD4 & HOTD EX)*ħ. Magician Type 0 (first incarnation, from HOTD1)ģ. Each one will be unique in its own way in terms of fighting. This game is going to star some of the more human-shaped boss monsters from the House of the Dead series as playable characters. VERY IMPORTANT NOTE: This stage is NOT to be confused with the Goldman Building Courtyard stage, which was originally done by Kori-Maru. This is the Goldman Building Exterior stage, which I made myself. This is the Goldman Building Courtyard stage, which I am using, and managed to remake WITH PERMISSION from Kori-Maru, the stage's original creator. This is the Goldman Building Foyer stage, which I made myself. This is the Abandoned Subway stage, which I made myself(since HOTD4 isn't coming to consoles, I had to use this one from the SNES game Final Fight, which looks ok, if you ask me). This is my homemade Virtual Dimension stage(the place where you battle The Wheel of Fate in HOTD3), I made this one myself. This is the Goldman Building Rooftop stage. This was the only stage I couldn't remake with the Stage Creation tool, due to me being unable to get the source image from Kori-Maru(he said he had a PC crash a while back that may have deleted it). I also did this with permission from Kori-Maru. The only modification I did to the stage is that I replaced the background music(The Magician's theme from HOTD1 for PC/Saturn), with the Arcade version of the same song. I am using this stage WITH PERMISSION from Kori-Maru, the stage's original creator. I used Cybaster's Automatic Stage Creation tool to remake these stages, so these new screenshots are as color-loss-less as they're going to get. I apologize in advance for only having Kung Fu Man in these screenshots because he's all I have right now in terms of characters. To prove that I'm working on this project, here are some newer screenshots of the stages that will be used in my game. So, a couple of weeks ago, I decided to switch over to Mugen, since I'd heard some good stuff about it recently. It was originally intended to be made with Flash, but unfortunately, I wasn't geting much help in some of the development areas. And I'm currently working on a very special project called "House of the Dead: Mugen Edition." Yep, you heard right! I'm working to create a Mugen Game based on my all-time favorite Arcade game, The House of the Dead!īackground Info: This idea of mine to create a HOTD fighting started way back in late 2006/early 2007. Hello, everyone! My name is The Devil - Type Unknown.
